Flea Circus Guide
Original Author: Plexi
Credits: Jagex
Date of first draft: 12/9/2008
Dates of edits:
- 12/9/2008, 13/9/2008
- 18/02/2009 Added to website. Added tables.
Introduction
Flea Circus was created by Andrew Gower in February 2000 (before RuneScape), making it by far the oldest game in FunOrb. The aim of the game is to “rescue” a certain number of fleas by getting them to a destination. Players do this by placing left and right slopes or blocks at various places around the map.
With the transferal of the game to FunOrb, a score feature has been added, based on the number of fleas that are rescued, and the speed at which this is done. The old passwords have become the names of the levels, and the old game has become the “classic set”.
Jagex have also added a “new set” of flea circus levels, for additional gameplay fun. It is generally accepted that it is far easier to get a high score on the new set than the classic one.
The first 15 levels of the new set and the entirety of the classic set are available to free players.
Objects in Flea Circus
| Image | Name | Description |
|---|---|---|
| Walls | These are the 3 different types of wall. They are the things that fleas usually travel over. They cannot travel through them, or up the sides, but usually go over the top. They are harmless unless you accidentally trap your fleas with them. The object marked as “block” is a wall - which you can place on any blank space in the level. |
|
| Left Slopes | Left slopes are the second object you can place. Fleas will move up or down them, making these useful for accessing new heights within a level. They are completely harmless. | |
| Right Slopes | Right slopes are the same as left slopes, just going the opposite direction. | |
| Entrance | This flashing box is the entrance. It is from here that the fleas will enter the level. They head downwards until they hit an impassable object, at which point they will try to head to the left. Entrances act like a wall, and are completely harmless. | |
| Destination | This flashing box is the destination. It is here that you are trying to get your fleas to. The fleas can enter it from any direction. It is (obviously) harmless. | |
| Water | Water is an obstacle to avoid. Fleas that touch water from any angle will drown and die. Watch out for water in the following levels: new: 2, 5, 9, 12, 16, 19, 24, 25, 26, 28, 31, 32, 33, 36, 37, 38 classic: 1, 2, 4, 5, 6, 7, 11, 12, 13, 14, 15, 17, 18, 20, 21, 23, 24, 25, 26, 27, 28, 29, 30 |
|
| Spikes | Spikes should also be avoided. Fleas that touch spikes die (except if you approach them from underneath). Unlike water, which is often in holes, spikes usually stick out upwards from the surrounding area. Be careful to avoid letting your fleas be skewered by spikes in the following levels: new: 3, 5, 7, 13, 19, 24, 28, 29, 31, 32, 34, 35, 37, 40, 41 classic: 1, 2, 3, 8, 9, 10, 13, 14, 15, 18, 20, 21, 22, 25, 26, 27, 28 |
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| Spiders | Spiders are also deadly - they eat your fleas! Fortunately, they are only a threat if your flea passes directly underneath them, and even then only if it isn’t being blown by a fan (see below). All the same, best to watch out for them and avoid. Don’t let your fleas be munched for lunch on the following levels: new: 10, 25, 28, 32, 33, 34, 37, 40 classic: 3, 6, 15, 16, 17, 20, 24, 25, 27, 28, 29 |
|
| Blue switches | Blue switches, when flipped, cause all the barriers in the level (see below) to vanish. When flipped, a blue switch will vanish, and the flea that switched it will act as though the switch didn’t exist. Blue switches are harmless, unless the barriers were protecting a flea from danger. | |
| Green Switches | Green switches, like blue switches, vanish when flipped. They trigger all recessed walls (see below) to come forward. Be careful when triggering a green switch as they can prove deadly. Flipping a green switch could make a level impossible to complete. | |
| Recessed walls | Recessed walls can be passed through by fleas until a green switch (see above) is flipped. When this occurs, they slide out to become walls, and any flea in the way at the time is killed. You cannot build anything over a recessed wall. | |
| Barriers | Barriers act like walls until a blue switch is flipped, at which point they vanish. They are also occasionally referred to as golden walls. | |
| One-touch walls | One-touch walls act like a wall initially, but the first time a flea touches one, it vanishes. | |
| Bridges | Bridges act like a ground surface initially, but after a flea passes over them, they vanish. These are almost always there just to irritate you - a job that they will do well. | |
| Anti-gravity | Anti-gravity reverses the direction of gravity - affecting balloons (see below) and the direction fleas fall in. Be careful when sending a flea into one of these - it could cause other fleas to fall into spikes or water. | |
| Balloons | Balloons lift the first flea to touch them up to the next landing pad above the balloon. If gravity is reverse, the balloon travels down instead. | |
| Balloon landing pads | Balloons take fleas to landing pads. If gravity is normal, the flea will land on the top of the landing pad, and run off from there. If gravity is reversed, the flea will bounce off the pad the instant it touches it. | |
| Trapdoors | Trapdoors look a bit like landing pads, but are very different. Any flea that touches a trapdoor will fall through to whatever is underneath. Quite often, the flea will not be able to escape. NOTE that you cannot build anything under a trapdoor, and that it is a one-way door. | |
| Bomb | When a flea touches these, they blow up, destroying everything within a square of the bomb - except for fleas. Care should be taken as it is likely that what the flea is traveling on should be destroyed too - sometimes along with items that are necessary to complete the level. | |
| Fan | These blow fleas away from them until they hit an object that prevents them from traveling further. Fleas cannot be killed by spiders or water when blown by a fan, but you can still be affected by spikes. | |
| Springs | Springs only affect the fleas directly on top of them. A spring will bounce a flea upwards until it hits a barrier of some kind, at which point it will start to fall. Bombs are not counted as barriers, but slopes, walls, barriers, trapdoors, and, on occasion, other fleas, do. If a flea comes into contact with the effects of a fan after having bounced on a spring, it will be blown away by the fan. Otherwise a flea will come straight back down again, unless another flea knocks it onto an adjacent square. Springs only have an effect on fleas directly on top of them, and can only bounce one flea at a time. | |
| Teleporter | Teleporters come in pairs. If a flea enters either teleporter, it will come out of the other one heading in the same direction still. This is unless that side of the other teleporter has been blocked by something, in which case the fleas will simply bounce back as though the teleporter was a wall. If one of the pair of teleporters has been destroyed, the other will act just like a wall. |
Achievements
| Image | Name | Requirements | Difficulty | Orb Points | Orb Coins | Members? |
|---|---|---|---|---|---|---|
| Flea to the Circus | Complete the first 5 levels of either set. | Very easy | 100 | 1 | Free | |
| Circus Performer | Complete the first 10 levels of either set | Easy | 200 | 2 | Free | |
| Circus Act | Complete the first 20 levels of either set | Moderate P2P, V. Hard F2P | 300 | 3 | Free | |
| Circus Master | Complete all levels of both sets | Extremely hard | 1000 | 10 | Members | |
| Golden Fleas | Destroy the golden walls on the “golden fleas” level, then complete the level | Moderate | 200 | 2 | Members | |
| Master Flea | Save all fleas on level 1 of the classic set | Extremely easy | 100 | 1 | Free | |
| Flea while you still can | Save all fleas on level 2 of the classic set | Very easy | 100 | 1 | Free | |
| Lord of the Fleas | Save all fleas on level 3 of the classic set | Easy | 200 | 2 | Free | |
| Flea Lunch | Save all fleas on level 4 of the classic set | Easy | 300 | 3 | Free | |
| Fleadom | Save all fleas on level 5 of the classic set | Easy | 300 | 3 | Free | |
| Flea over trouble waters | Save all fleas on level 12 of the new set | Easy | 200 | 2 | Free | |
| Frequent flea-er | Get all fleas in the air at once | Very easy | 200 | 2 | Free | |
| Sensi-flea | Complete the first 5 levels of either set without restarting | Easy | 200 | 2 | Free | |
| Thought-flea | Complete the first 10 levels of either set without restarting | Moderate | 300 | 3 | Free | |
| Flea Thinker | Complete the first 20 levels of either set without restarting Difficulty - v. hard (p2p), incredibly hard (f2p) |
V. Hard (P2P), Extremely Hard (F2P) | 500 | 5 | Free | |
| Philoso-flea | Complete all levels of either set without restarting | Insane | 1000 | 10 | Free |
Level guides
Todo: Number of fleas; fleas to save; how.
See these videos (made by author):
Classic set:
Level 1 - beginning



